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# CRYPTO ANALYSIS

Solana’s Gaming SVM Sonic Hits 1M Monthly Active Users

SVMSonic

KEYTAKEAWAYS

  • Sonic's testnet surpasses 1 million monthly active users with 600 million transactions.
  • CEO highlights the importance of "soft" infrastructure for Web3 gaming success.

CONTENT

Sonic, the first gaming-focused Solana Virtual Machine layer 2, achieves a significant milestone in Web3 gaming adoption, but CEO Chris Zhu emphasizes the need for more “soft” infrastructure to attract mainstream users.


 

Sonic, the pioneering gaming-focused Solana Virtual Machine (SVM) layer 2, has achieved a remarkable milestone by surpassing one million monthly active users on its testnet. This achievement signals a growing interest in Web3 gaming and highlights the potential for blockchain-based gaming platforms.

 

 

Chris Zhu, CEO of Sonic SVM, revealed that the testnet generated over 600 million transactions from its user base. The surge in user activity was largely attributed to the Odyssey testnet campaign, which incentivized participation by rewarding users with “rings” for completing various tasks and transactions within the ecosystem’s games.

 

The testnet featured eight games, with titles like Rage Effect, LowLifeForms, and JogoJogo gaining significant traction. JogoJogo, a prediction-based game, attracted over 250,000 registrations, demonstrating the appeal of innovative gaming concepts in the Web3 space.

 

Despite this success, Zhu emphasized that Web3 gaming still faces challenges in attracting mainstream users. He identified the lack of “soft” infrastructure as a key hurdle for game developers. This infrastructure includes go-to-market strategy support, project bootstrapping services, and post-launch marketing tactics.

 

“We recognize that what makes a game successful is not only determined by its technicalities,” Zhu stated. “The ‘soft’ infrastructure we provide is designed to enhance and raise awareness for not just our individual games, but Web3 gaming on Solana as a whole.”

 

Zhu also pointed out that education remains a significant barrier to mainstream adoption of Web3 gaming. He explained, “The biggest issue for mainstream adoption is an inherent difference in the economies created in Web2 games vs. Web3 games. A lot more education needs to be done regarding Web3 games, as well as building interesting and engaging platforms that gamers will enjoy.”

 

As Web3 gaming continues to evolve, Solana is emerging as a top blockchain for gaming communities. With Sonic’s recent $12 million Series A funding round, led by Bitkraft Ventures, the platform is well-positioned to address these challenges and further drive adoption in the space.

 

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